WFMath
1.0.1
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This is the complete list of members for WFMath::RotMatrix< dim >, including all inherited members.
age() const | WFMath::RotMatrix< dim > | inline |
column(const int i) const | WFMath::RotMatrix< dim > | inline |
determinant() const | WFMath::RotMatrix< dim > | inline |
elem(const int i, const int j) const | WFMath::RotMatrix< dim > | inline |
fromQuaternion(const Quaternion &q, const bool not_flip=true) | WFMath::RotMatrix< dim > | |
identity() | WFMath::RotMatrix< dim > | inline |
inverse() const | WFMath::RotMatrix< dim > | inline |
InvProd(const RotMatrix &m1, const RotMatrix &m2) | WFMath::RotMatrix< dim > | friend |
InvProd(const RotMatrix &m, const Vector< dim > &v) | WFMath::RotMatrix< dim > | friend |
InvProdInv(const RotMatrix &m1, const RotMatrix &m2) | WFMath::RotMatrix< dim > | friend |
mirror(const int i) | WFMath::RotMatrix< dim > | inline |
mirror(const Vector< dim > &v) | WFMath::RotMatrix< dim > | inline |
mirror() | WFMath::RotMatrix< dim > | inline |
mirrorX() | WFMath::RotMatrix< dim > | inline |
mirrorY() | WFMath::RotMatrix< dim > | inline |
mirrorZ() | WFMath::RotMatrix< dim > | |
normalize() | WFMath::RotMatrix< dim > | inline |
parity() const | WFMath::RotMatrix< dim > | inline |
Prod(const RotMatrix &m1, const RotMatrix &m2) | WFMath::RotMatrix< dim > | friend |
Prod(const RotMatrix &m, const Vector< dim > &v) | WFMath::RotMatrix< dim > | friend |
ProdInv(const RotMatrix &m1, const RotMatrix &m2) | WFMath::RotMatrix< dim > | friend |
rotate(const RotMatrix &m) | WFMath::RotMatrix< dim > | inline |
rotate(const Quaternion &) | WFMath::RotMatrix< dim > | |
rotation(const int i, const int j, CoordType theta) | WFMath::RotMatrix< dim > | |
rotation(const Vector< dim > &v1, const Vector< dim > &v2, CoordType theta) | WFMath::RotMatrix< dim > | |
rotation(const Vector< dim > &from, const Vector< dim > &to) | WFMath::RotMatrix< dim > | |
rotation(CoordType theta) | WFMath::RotMatrix< dim > | inline |
rotation(const Vector< dim > &axis, CoordType theta) | WFMath::RotMatrix< dim > | |
rotation(const Vector< dim > &axis) | WFMath::RotMatrix< dim > | |
rotationX(CoordType theta) | WFMath::RotMatrix< dim > | inline |
rotationY(CoordType theta) | WFMath::RotMatrix< dim > | inline |
rotationZ(CoordType theta) | WFMath::RotMatrix< dim > | inline |
RotMatrix(const Quaternion &q, const bool not_flip=true) | WFMath::RotMatrix< dim > | |
row(const int i) const | WFMath::RotMatrix< dim > | inline |
setVals(const CoordType vals[dim][dim], CoordType precision=numeric_constants< CoordType >::epsilon()) | WFMath::RotMatrix< dim > | inline |
setVals(const CoordType vals[dim *dim], CoordType precision=numeric_constants< CoordType >::epsilon()) | WFMath::RotMatrix< dim > | inline |
trace() const | WFMath::RotMatrix< dim > | inline |