WFMath
1.0.1
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A fake class which documents the generic parts of the WFMath interface. More...
#include <shape.h>
Public Member Functions | |
bool | isEqualTo (const Shape &s, CoordType tolerance=numeric_constants< CoordType >::epsilon()) const |
generic: check if two classes are equal, up to a given tolerance | |
bool | operator== (const Shape &s) const |
generic: check if two classes are equal, up to tolerance WFMATH_EPSILON | |
bool | operator!= (const Shape &s) const |
generic: check if two classes are not equal, up to tolerance WFMATH_EPSILON | |
bool | isValid () const |
generic: returns true if the class instance has been initialized | |
size_t | numCorners () const |
shape: return the number of corners in the shape. | |
Point< dim > | getCorner (size_t i) const |
shape: return the position of the i'th corner, where 0 <= i < numCorners() | |
Point< dim > | getCenter () const |
shape: return the position of the center of the shape | |
Shape & | shift (const Vector< dim > &v) |
shape: move the shape by an amount given by the Vector v | |
Shape & | moveCornerTo (const Point< dim > &p, size_t corner) |
shape: move the shape, moving the given corner to the Point p | |
Shape & | moveCenterTo (const Point< dim > &p) |
shape: move the shape, moving the center to the Point p | |
Shape & | rotateCorner (const RotMatrix< dim > &m, size_t corner) |
shape: rotate the shape while holding the given corner fixed | |
Shape & | rotateCenter (const RotMatrix< dim > &m) |
shape: rotate the shape while holding the center fixed | |
Shape & | rotatePoint (const RotMatrix< dim > &m, const Point< dim > &p) |
shape: rotate the shape while holding the Point p fixed. | |
AxisBox< dim > | boundingBox () const |
shape: return the minimal axis-aligned bounding box | |
Ball< dim > | boundingSphere () const |
shape: return the minimal bounding sphere | |
Ball< dim > | boundingSphereSloppy () const |
Friends | |
std::ostream & | operator (std::ostream &os, const Shape &s) |
generic: Print an instance to a stream | |
std::istream & | operator>> (std::istream &is, Shape &s) |
generic: Parse an instance from a stream | |
bool | Intersect (Shape< dim > &s1, Shape< dim > &s2, bool proper) |
shape: Returns true if the two shapes intersect. | |
bool | Contains (Shape< dim > &s1, Shape< dim > &s2, bool proper) |
shape: Returns true if the first shape contains the second. |
A fake class which documents the generic parts of the WFMath interface.
This fake class documents two parts of the WFMath generic class interface. With a few exceptions (e.g. classes derived from std::exception), every class in WFMath implements the part of the interface labeled as 'generic'. The 'shape' interface is implemented by several classes, which identify themselves in their own documentation. Every class which implements the 'shape' interface also implements the 'generic' interface. Classes will not generally document their generic and shape interface functions.
Ball<dim> WFMath::Shape< dim >::boundingSphereSloppy | ( | ) | const |
shape: return an approximate bounding sphere, guaranteed to contain the minimal bounding sphere boundingSphereSloppy() uses SloppyDistance() instead of Distance() to calculate it's radius, except in cases like Point<> and Ball<> where it would be silly. Thus, the result of boundingSphereSloppy() is guaranteed to contain the result of boundingSphere().
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inline |
shape: move the shape, moving the center to the Point p
The center is defined by getCenter()
References WFMath::Shape< dim >::getCenter(), and WFMath::Shape< dim >::shift().
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inline |
shape: move the shape, moving the given corner to the Point p
The corner in question is getCorner(corner).
References WFMath::Shape< dim >::getCorner(), and WFMath::Shape< dim >::shift().
size_t WFMath::Shape< dim >::numCorners | ( | ) | const |
shape: return the number of corners in the shape.
For many shape classes, this is a fixed constant
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inline |
shape: rotate the shape while holding the center fixed
The center is defined by getCenter()
References WFMath::Shape< dim >::getCenter(), and WFMath::Shape< dim >::rotatePoint().
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inline |
shape: rotate the shape while holding the given corner fixed
The corner in question is getCorner(corner).
References WFMath::Shape< dim >::getCorner(), and WFMath::Shape< dim >::rotatePoint().
Shape& WFMath::Shape< dim >::rotatePoint | ( | const RotMatrix< dim > & | m, |
const Point< dim > & | p | ||
) |
shape: rotate the shape while holding the Point p fixed.
Note that p can be any Point, it does not have to lie within the shape.
Referenced by WFMath::Shape< dim >::rotateCenter(), and WFMath::Shape< dim >::rotateCorner().
shape: Returns true if the first shape contains the second.
If the 'proper' argument is true, the inner shape is not contained if it touches the boundary of the outer shape. Otherwise, it does. Therefore, any shape contains itself (Contains(foo, foo, false) == true), but no shape contains itself properly (Contains(foo, foo, true) == false). Because of this, an empty shape (e.g. a Polygon with zero corners) is properly contained by any other shape. A Point, or any single point shape (e.g. a Segment where the endpoints are equal) properly contains an empty shape, and contains (but not properly) any other single point shape which occupies the same point. The two shapes do not have to be the same class, but must have the same dimension.
shape: Returns true if the two shapes intersect.
If the 'proper' argument is true, shapes which only touch on their boundary do not count as intersecting. If it is false, they do. This function is symmetric in its first two arguments (Intersect(a, b, proper) == Intersect(b, a, proper)). The two shapes do not have to be the same class, but must have the same dimension.