WFMath
1.0.1
|
This is the complete list of members for WFMath::Vector< dim >, including all inherited members.
Angle(const Vector &v, const Vector &u) | WFMath::Vector< dim > | friend |
asPolar(CoordType &r, CoordType &theta) const | WFMath::Vector< dim > | |
asPolar(CoordType &r, CoordType &theta, CoordType &z) const | WFMath::Vector< dim > | |
asSpherical(CoordType &r, CoordType &theta, CoordType &phi) const | WFMath::Vector< dim > | |
Cross(const Vector< 2 > &v1, const Vector< 2 > &v2) | WFMath::Vector< dim > | friend |
Cross(const Vector< 3 > &v1, const Vector< 3 > &v2) | WFMath::Vector< dim > | friend |
Dot(const Vector &v1, const Vector &v2) | WFMath::Vector< dim > | friend |
fromAtlas(const AtlasInType &a) | WFMath::Vector< dim > | inline |
InvProd(const RotMatrix< dim > &m, const Vector &v) | WFMath::Vector< dim > | friend |
mag() const | WFMath::Vector< dim > | inline |
mirror(const int i) | WFMath::Vector< dim > | inline |
mirror(const Vector &v) | WFMath::Vector< dim > | inline |
mirror() | WFMath::Vector< dim > | inline |
mirrorX() | WFMath::Vector< dim > | inline |
mirrorY() | WFMath::Vector< dim > | inline |
mirrorZ() | WFMath::Vector< dim > | |
normalize(CoordType norm=1.0) | WFMath::Vector< dim > | inline |
operator*(CoordType d, const Vector &v) | WFMath::Vector< dim > | friend |
operator*(const Vector &v, CoordType d) | WFMath::Vector< dim > | friend |
operator*=(Vector &v, CoordType d) | WFMath::Vector< dim > | friend |
operator+(const Vector &v1, const Vector &v2) | WFMath::Vector< dim > | friend |
operator+(const Point< dim > &c, const Vector &v) | WFMath::Vector< dim > | friend |
operator+(const Vector &v, const Point< dim > &c) | WFMath::Vector< dim > | friend |
operator+=(Vector &v1, const Vector &v2) | WFMath::Vector< dim > | friend |
operator+=(Point< dim > &p, const Vector &rhs) | WFMath::Vector< dim > | friend |
operator-(const Vector &v1, const Vector &v2) | WFMath::Vector< dim > | friend |
operator-(const Vector &v) | WFMath::Vector< dim > | friend |
operator-(const Point< dim > &c1, const Point< dim > &c2) | WFMath::Vector< dim > | friend |
operator-(const Point< dim > &c, const Vector &v) | WFMath::Vector< dim > | friend |
operator-=(Vector &v1, const Vector &v2) | WFMath::Vector< dim > | friend |
operator-=(Point< dim > &p, const Vector &rhs) | WFMath::Vector< dim > | friend |
operator/(const Vector &v, CoordType d) | WFMath::Vector< dim > | friend |
operator/=(Vector &v, CoordType d) | WFMath::Vector< dim > | friend |
operator[](const int i) const | WFMath::Vector< dim > | inline |
operator[](const int i) | WFMath::Vector< dim > | inline |
polar(CoordType r, CoordType theta) | WFMath::Vector< dim > | |
polar(CoordType r, CoordType theta, CoordType z) | WFMath::Vector< dim > | |
Prod(const RotMatrix< dim > &m, const Vector &v) | WFMath::Vector< dim > | friend |
rotate(int axis1, int axis2, CoordType theta) | WFMath::Vector< dim > | |
rotate(const Vector &v1, const Vector &v2, CoordType theta) | WFMath::Vector< dim > | |
rotate(const RotMatrix< dim > &) | WFMath::Vector< dim > | |
rotate(CoordType theta) | WFMath::Vector< dim > | |
rotate(const Vector &axis, CoordType theta) | WFMath::Vector< dim > | |
rotate(const Quaternion &q) | WFMath::Vector< dim > | |
rotateX(CoordType theta) | WFMath::Vector< dim > | |
rotateY(CoordType theta) | WFMath::Vector< dim > | |
rotateZ(CoordType theta) | WFMath::Vector< dim > | |
setValid(bool valid=true) | WFMath::Vector< dim > | inline |
sloppyMag() const | WFMath::Vector< dim > | |
sloppyMagMax() | WFMath::Vector< dim > | static |
sloppyMagMaxSqrt() | WFMath::Vector< dim > | static |
sloppyNorm(CoordType norm=1.0) | WFMath::Vector< dim > | |
spherical(CoordType r, CoordType theta, CoordType phi) | WFMath::Vector< dim > | |
sqrMag() const | WFMath::Vector< dim > | |
toAtlas() const | WFMath::Vector< dim > | inline |
Vector() | WFMath::Vector< dim > | inline |
Vector(const Vector &v) | WFMath::Vector< dim > | |
Vector(const AtlasInType &a) | WFMath::Vector< dim > | inlineexplicit |
Vector(const Point< dim > &point) | WFMath::Vector< dim > | explicit |
Vector(CoordType x, CoordType y) | WFMath::Vector< dim > | |
Vector(CoordType x, CoordType y, CoordType z) | WFMath::Vector< dim > | |
x() const | WFMath::Vector< dim > | inline |
x() | WFMath::Vector< dim > | inline |
y() const | WFMath::Vector< dim > | inline |
y() | WFMath::Vector< dim > | inline |
z() const | WFMath::Vector< dim > | |
z() | WFMath::Vector< dim > | |
ZERO() | WFMath::Vector< dim > | static |
zero() | WFMath::Vector< dim > |