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zero.h
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// The WorldForge Project
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// Copyright (C) 2009 The WorldForge Project
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//
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// Author: Erik Hjortsberg <erik@worlforge.org, (C) 2009
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// For information about WorldForge and its authors, please contact
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// the Worldforge Web Site at http://www.worldforge.org.
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#ifndef WFMATH_ZERO_H
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#define WFMATH_ZERO_H
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namespace
WFMath {
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template
<
typename
Shape>
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class
ZeroPrimitive
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{
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public
:
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ZeroPrimitive
(
int
dim) : m_shape()
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{
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for
(
int
i = 0; i < dim; ++i) {
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m_shape.m_elem[i] = 0;
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}
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m_shape.m_valid =
true
;
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}
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const
Shape
&
getShape
()
const
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{
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return
m_shape;
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}
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private
:
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Shape
m_shape;
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};
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}
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#endif //WFMATH_ZERO_H
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